10 October
I’ve been super-busy the last couple of months - I’ve came across a stupendous amount of work that I couldn’t refuse in addition to the effort towards the release of my own startup, business platform Octabox. Things are finally calming down, and I’ll be getting back to blogging, writing about plenty of things I’ve learned / implemented / experimented with the last two months.
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4 September
So Google Chrome was unleashed on the unsuspecting public yesterday with very little preceding hype. It enters a market that has thus far has had only two major players - Mozilla and Microsoft. Backed by marketing power that is unrivaled in the online world, it is strongly positioned to take both on (and especially Microsoft).
A web browser built on the webkit engine (same as Safari), Chrome offers a simple UI and extensive support for web technologies. Having used it for a couple of days now, it is striking to me how obvious it is that Google is a web company - in bold contrast to another software giant currently pushing for their next-gen browser.
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9 August
Internet Explorer development is moving along and and as part of an effort to improve the quality of their next browser, Microsoft has posted a request for bug-testers on the IEBlog.
Beta 2 is right around the corner and we are expanding our reach! If you wish to be a part of making IE better by contributing great bug reports then please email us at IESO@microsoft.com and tell us a little about yourself including why you’d be a great beta tester.
Reading the blog responses and this post on the subtly named ‘Why IE sucks’ blog, it seems the reactions are mostly negative. Aside from some unfortunate phrasing, I have to wonder why.
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26 July
User interface design is my favorite part of the development process. The problems it poses are the most interesting, and thinking up solutions is a form of creative expression. Users consume our applications through the interface - one chance to either deliver a satisfying experience or fail miserably.
It is a topic I have very strong and passionate opinions of, and motivated by this beautiful prose by Jono over at Not the User’s Fault, these are my guidelines for user interaction design:
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